THATCamp

October 25-26, 2013
Stories were once the primary medium for sharing knowledge and culture. Stories captivate our senses and excite our imagination. Today’s digital technologies allow us to bring the medium back into prominence by allowing media convergence, social interaction and audience (learner) involvement in the story. Join this session to explore technologies, strategies and resources for story creation, student interaction and games in education.
 * media type="custom" key="24216962" align="right"Digital Storytelling in the Humanities**

PollEverywhere

From Narrative to Database Matrix The Future of Storytelling is About to Get Wild Possible Futures of Storytelling Digital Humanities and Digital Storytelling
 * Benefits & Opportunities**

Animoto in the Classroom GoAnimate (Nikola Tesla Pitching VCs) Digital Films Wideo Ideas for Using Flickr in Education Create Your Own Museum on Pinterest Dipity Civil Rights Timeline The Magical Theory of Relativity on Prezi Twitter for Historical Reenactment (TwHistory.org) Six Year Project to Tweet the Second World War Twitter Chat Schedule The Holocaust on Facebook If Historical Events had Facebook Statuses Example of a Facebook Page for a Historical Figure Samuel Pepys Historical Diary Blog Practical Ethics Blog How to Storify: Who to Storify Using Storify for Journalism Education 4 Ways to Use Storify in the Classroom 4th Grade Letters From the Internment Camps World Civilization Perl Trees Peacemaker Game Sid Meier's Civilization Minecraft in Higher Education Submrge: Games for Education Reviews World Without Oil I Love Bees ARG Alternate Reality Games for Enterprise Education The Great History Conundrum ARG
 * Tools & Examples**